After the first design was built there were a number of things I felt could be improved upon in terms of design and functionality.
- The pre-made box itself was unnecessarily deep in comparison to similar professionally made products.
- As the box was so high it was uncomfortable to play due to the fact the interface is horizontal and not facing the user.
- I felt the single colour of the controller left something to be desired visually
- After considering how the box would function in relation to the lights and the leap motion controller there seemed to be room for optimisation in terms of controls.
To address these issues with the second design I decided to implement the following changes:
- Build my own box and minimise the dimensions as much as possible to make it have a lower profile.
- Angle the interface so that it is facing towards the user and therefore easier to play.
- Fabricate a piece of metal on the top to house the buttons.
- Remove the rotary potentiometers as the Leap Motion has so much more potential for producing numerous control data using a single hand.
- By removing the rotary potentiometers I would then have a place to actually place the Leap Motion controller (something that was overlooked in the previous design)
With these changes I decided on the definitive functionality of each of the buttons:
- The top three rows (12 buttons) would be responsible for the triggering of samples.
- The fourth row of buttons would engage an effect, the parameters of which can be controlled by the Leap Motion controller.
- The Player One and Player Two buttons located at the bottom would be used to transition into the next composition (by allocating the top 12 buttons a different set of samples).
After implementing all of the above changes this is the final design:
Below is a 3D model of what the box will look like:





